South Korea’s gaming addiction 韓國青少年沉迷網路遊戲

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South Korea’s gaming addiction 韓國青少年沉迷網路遊戲

學習要點

有關 “dependence 依賴” 的詞彙

邊看邊答

How much is the South Korean gaming industry worth?

文字稿

In South Korea many kids don’t want to be sports stars, they want to be professional gamers. They practise for hours in rooms known as PC Bangs. The competition is so tough, there’s no time to stop for dinner.

在韓國,很多孩子並不想當體育明星,而是想成為職業遊戲玩家。他們在被稱作 “網咖” 的隔間裡一連數小時練習玩遊戲。競賽激烈,沒有時間停下來吃晚飯。

In this arena, you’re a fighter, a hero, a winner. But it’s having a real impact on this new gaming generation. 

在這個賽場上,你是一個鬥士,一名英雄,一位冠軍。但它確實對新一代玩家有著不小的影響。

These teenagers are just a few of the hundreds who’ve had to undergo a digital detox treatment. Their passion was becoming an addiction.

這些青少年只是數百名接受了數字排毒治療中的少數人。他們對遊戲的熱情變成了一種

Male, former gaming addict
I tried quitting by myself, but my friends kept seducing me back to the PC Bang. 

男 曾沉迷遊戲的玩家
“我曾試圖自己戒掉,但我的朋友們不停地引誘我回到網咖裡去。”

They’re taught to care for others and taken to a retirement home where they even put on a show. The aim is to help them interact in the real world: develop a human connection before their symptoms become much worse.

這裡有人教他們照料他人,並把他們帶到養老院,他們甚至還給老人們表演節目。目的在於幫助他們在現實世界中互動,讓他們在成癮症狀愈加惡化之前與人建立聯繫。

But one head teacher believes the answer is not to limit gaming, but to encourage it.

但有一位校長卻認為解決問題的辦法不是限制而是鼓勵孩子們玩電子遊戲。

Bang Seung-Ho, Ahyeon Polytechnic School
Everyone looks at this as a gaming problem. But if you look beyond that, all the kids have talent. And if you just hone that and make them concentrate on it, I think the kids show signs of genius.

方承豪 阿峴理工中學
“所有人都認為這是玩遊戲導致的問題。但如果你放遠目光,就會發現所有的孩子都有天賦。如果你讓他們不斷磨練並專注於此,我認為孩子們會展現出天才的跡象。”

The South Korean paradox is that its gaming industry is one of the biggest in the world worth over five billion dollars and it’s growing fast. But this country’s also having to invest billions to ensure it doesn’t lose a generation along the way.

在韓國,問題的矛盾就在於它擁有世界上最大的電子遊戲產業之一,價值超過五十億美元,並且在迅速發展。但同時韓國也不得不投入數十億美元以確保不會因此失去整整一代人。

詞彙

digital detox 數字排毒(一段時間內不使用電子設備)

addiction 上癮

seducing 引誘、誘惑

symptoms (疾病)症狀

你知道嗎?

Tennis for Two is widely considered to be the oldest video game. It was created in 1958 by American physicist William Higinbotham and looked much like the later and more well-known game Pong.

人們普遍認為《雙人網球》是最早的電子遊戲。它是由美國物理學家威廉·辛吉布森在1958年設計開發的,遊戲風格很像後來更為廣為人知的乒乓遊戲《乓》。

問題答案

The South Korean gaming industry is worth over five billion dollars.

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